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Cloud Meadow – New Version 0.0.1.0C + Cheat Code
Cloud Meadow is a hybrid farming sim dungeon crawler, where the player can choose the solitude of a quiet sky high farm or the rushing adrenaline of a raging battle inside abandoned ruins, both of which benefit one another.
Experience thrilling turn based combat versus a variety of enemies, using your own raised monsters, allies and an array of skills.
Explore a huge variety of locations and hidden areas throughout the ever expansive world of Cloud Meadow.
Among the three major towns the player will be able to fully navigate through it to discover quests, new npcs , stories and the lore behind the game. Farm to your hearts content and exchange your produce for goods and services, complete quests and raise your farms production! Breed and discover a large variety of monsters whom you can breed with one another AND breed with!
Explore a shattered world, where civilization makes its place among the clouds atop floating islands. Explore dungeons filled with exotic plants and dangerous monsters to capture and return to your farm with.
Changelog – v0.0.1.0C
Saves questionably compatible.*
Added & Updated egg sprites & inventory icons.
Added an egg sprite to let you know when it is ready to hatch.
Added eating food on gives the player energy (5 per ingredient used x quality)
Added when the Player/NPCs consume food they gain a temporary buff.
Added the ability to view the Most Wanted board in the union barracks.
Added autumn & winter food/recipes.
Added Fio, Kiram, and Garst to combat
Added names to monster’s when you hover your mouse over them.
Added an animation to the Weather Balloon
Added functionality to the Neo-Incubator (Hatches Dragons & Chimeras)
Added a combat darken fx to combat.
Added Evan/Eve X Female Centaur. Note: These animations are work in progress.
New Incubator UI
New training bell UI
New inventory UI
New Dungeon Party Selection UI
New Party UI
Eve X Male Cyclops
Eve X Male Dragon
Centaur Scenes Are Partially Implemented, with GIF attached to this patreon as way of an apology.
Name Selection for hatching a new monster now tells you the type and parents of said monster.
Sprinting now costs energy
Sprinting now 225% times the default speed instead of 200%
Healing crops are now swiftness crops and swiftness crops are now healing crops.
Breads now give healing instead of intuition.
Combat contest now provides an extra 250 x Current Round in experience for monster fighting.
You can no longer hatch Dragon & Chimera eggs at the normal Incubator.
Fixed eating items would only do one thing even if there was more than one.
Fixed buttons not updating when changing the state of a crop.
Fixed Cooking UI thinking that you do not have enough items to cook.
Fixed Lucia coming to you at night.
Fixed Grinder fight not giving XP.
Fixed saying “X koronas was found” instead of “X koronas were found”
Fixed layer sorting issue with dungeon doors
Fixed Macrinas Noodles not cooking correctly
Fixed cooking UI icons being incorrectly scaled
Fixed monster portraits being incorrectly scaled
Fixed text overflow in the dialogue window by adding a scroll bar.
Fixed plots with no crops thinking they have full watering level.
Fixed manumission date having negative numbers.
Potentially fixed outlines spazzing out for monsters in the barn.
*You will have to manually move the saves from your old data folder to the new one, these files would be savedata##.xml, global.sav and folders named Dungeon Data #. (The # means number), If there are no dungeon data folders don’t worry about it.
*In older saves incubator will lose all their eggs and the new companions will not be available for combat.
Cheat code: New Start